WHEN air traffic controllers develop new ways to speed the flow of aircraft in and out of the world's busiest airports, they now have no choice but to use real planes with real people -- and run real risks.
Next year, using Silicon Valley-based technology, they'll be able to run virtual-reality tests instead at the world's first airport operations simulator dedicated to research and development. It is now under construction at NASA/Ames Research Center in Mountain View.
Researchers will be able to simulate realistically any airport in their database, testing technologies and procedures to move airliner traffic more efficiently, in the air and on the ground.
After all, said Stan Harke, the National Aeronautics and Space Administration simulator project manager, air traffic problems rarely occur en route. ''Airports,'' he said, ''are the bottlenecks of the whole damn system.''
The simulator has a name -- the Surface Development and Test Facility -- that, like many government labels, doesn't give much of a clue as to the significant work it will do.
The $9.3 million simulator, which will be housed in a two-story structure inside a larger building at Ames, will have the look and feel of an air traffic control tower cab.
The aircraft moving through the skies or taxiing on the ground will be computer-generated, as will airport buildings, the weather and just about everything else.
''This will be the only one of its kind in the world,'' Harke said. ''This will be as real as it gets.''
The image-generation system will provide a realistic view of weather and environmental conditions, the seasons, and the movement of more than 200 aircraft on the ground or in the air.
''I can make you whatever you want,'' Harke said, explaining not only the view out the window but also the control functions inside the cab. ''Los Angeles is on the screen; just push a button, boom, there's Chicago, or Atlanta.''
You want fog in the simulation? You got it. You want rain, or dusk, or snow, or high wind? You got it with a few computer keystrokes.
The 360-degree view from the tower cab will consist of images from a pair of million-dollar graphics computers from Silicon Graphics Inc. projected on 12 screens just outside the windows. But the controllers, ''pseudo-pilots'' and other airport personnel involved in the simulation will be real, communicating with one another by simulated radio transmissions. That way, human factors will be researched as well as how best to move airplanes and their passengers.
''This is simulation with a human in the loop,'' Harke said. ''It's more
difficult than just with a computer.''
So what kind of problems could the simulator tackle? Just about anything,
Harke said.
Here are a few hypothetical examples:
The designers think the new procedures will work. But if they don't, the
Bay Area's biggest airport can expect a massive snarl.
Instead of changing things right off the drawing board, the FederalAviation
Administration could send a team of San Francisco's controllers to Ames to
simulate the new procedures to find out whether they are flawed.
That's the simulator's main purpose -- reducing risks. Aviation officials
don't want to chance creating chaos in the complex operations at major
airports such as Chicago's O'Hare, Dallas-Fort Worth, New York or Atlanta
without no-risk shakedown tests.
''You can check it out on the computer before you spend money to find out
it's no good,'' Harke said in an interview at his office at Ames. ''You could
do the most outrageous procedure and see if it works.''
And, added Nancy Dorighi, the deputy project manager, ''you can do it in a
totally safe environment.''
The new simulator isn't the first to re-create an airport setting with a
360-degree view, but it is the most sophisticated. Eight less expensive ones
are being used for training, not research.
The heart of the simulator will be on its second floor, designed to
replicate a typical air traffic control tower cab with a 360-degree view
through the simulator windows.
Actually, the air traffic controllers will be looking at 12 huge
rear-projection video screens just outside the windows that will provide a
seamless, high-resolution, three-dimensional view of the airport or other
scenes depicted in the simulation.
Technicians are building the computer database for San Francisco
International Airport. The visual scene, along with specific airport traffic
patterns and operating procedures, ''will give us a very credible simulation
capability,'' Dorighi said.
At the controls
At the controllers' consoles in the cab, flat-panel, touch-screen computer
displays substitute for equipment such as radar, wind indicators, clocks and
altimeters.
Video cameras will record the controllers' activities to see how they react
to situations. The cameras also will allow visitors and researchers to observe
without intruding into simulation. While the heart of the simulator is in the
cab upstairs, the brain is downstairs.
The image-generating system is a pair of million-dollar supercomputers from
Silicon Graphics Inc. of Mountain View. The rest of the simulation is
performed by 100 personal computers with Pentium processors.
As many as 13 ''pseudo-pilots'' will be at computer workstations, and there
will be ramp controllers and airport operators. All will interact with the air
traffic controllers upstairs.
There also are workstations for simulation engineers, software developers
and researchers.
The computer software, provided by Raytheon Systems Co. in Arlington,
Texas, will be integrated with the tower simulation hardware technologies at
Ames to generate the view out the windows and the picture on the radar
screens.
While 100 personal computers run the simulation, the two Silicon Graphics
computers paint the image outside the windows.
The three-dimensional simulation will demand so much from the
supercomputers that, Harke said, ''we're going to bring them to their knees
with what we want.''
Copyright 1998, The San Jose Mercury News. Unauthorized reproduction
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'A human in the loop'
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